AI Pathfinding Article

Posted by Nat Tuck Fri, 01 Aug 2008 22:57:00 GMT

http://www.ai-blog.net/archives/000152.html

This article describes a solution to pathfinding in 3D game levels that looks pretty solid. It’d definitely be quite a bit faster than any automatic terrain based solution, at the cost of having to manually define the pathfinding mesh.

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